4s Nylocas Ranger Waves

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Theatre of Blood
4
Max Eff
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Prelude

This guide is part of Blert’s series of max-eff Theatre of Blood 4s guides. It is intended for players who already have a basic knowledge of the Theatre of Blood and are looking to learn how to run efficient raids.

View Nylocas waves guides for the other roles using the links below.

Refer to the ToB Plugins guide for information about useful plugins. Of particular note are the Nyloer plugin to track spawns and splits, and Nylo Death Indicators to avoid doubling up on dead Nylos.

Overview

As a Ranger, it is essential to know that the Nylocas room runs on a 4-tick cycle and how your attacks line up with that cycle. In the later wave, it is extremely important to be on tick with the cycle, or youWILL miss prefires.

Given this, in most cases it is not worth throwing chins at pillar stacks before cleanup, as it will require you to stall a tick to get back in cycle.

When chinning pillar stacks, attack the corner tiles to hit Nylos on both sides.Nylocas

Pre-cap

Waves 1-3

Bow the wave 1 west small, the wave 2 east small, and the wave 3 south small.

Waves 4-5

Blowpipe the wave 4 west small, then bow the wave 5 west big. If the big doesn’t die, finish it with your Blowpipe.

If the wave 4 south mage big died instantly, get ready to hit any ranged splits from it. It it didn’t, you can Claw scratch the wave 5 south melee small before hitting the splits.

Waves 6-7

Chin the wave 6 south small, then bow the wave 7 south big. Finish it with your Blowpipe.

Wave 8

Sang the wave 8 west mage big.

Wave 9

Bow the west ranged big, then kill any ranged splits from the wave 8 mage.

Wave 10

Chin the west ranged doubles followed by the south ranged doubles. If you are on tick for these, you can do one Blowpipe before your next prefire.

Wave 11

Sang the west mage big.

If your Melee Freeze didn’t kill the wave 10 east ranged big, finish it instead of prefiring 11. You can also Blowpipe any wave 10 rangers that didn’t die.

Wave 12

Scythe the south melee big. Make sure that you activate Piety and equip as many melee switches as you can.

Wave 13

Clean up ranged smalls in the room, as well as those entering from the south and west lane.

Wave 14

Keep hitting smalls, then kill the east ranged big when it enters the room. Waiting until it enters the room before attacking it lowers the chance of stalling when its splits spawn.

Waves 15-16

Attack smalls coming down the lanes as well as those in the room.

A more advanced method for these waves can optionally be done. If you kill the 14 big quickly, you can Blowpipe the 15 east ranged small as soon as it is in attack range, then run west to Blowpipe 15 west, chin 16 west, then Sang 17 west first tick. An example is shown below.

Wave 17

Sang the west mage big. If you are first tick to this, you can then do 4 Blowpipes.

Wave 18

Bow the west range big on the first tick. If it doesn’t die, don’t hit it again until it reaches the room and aggros someone to avoid stalling 19.

Wave 19

Kill any 18 ranged bigs that are still alive.

Post-cap

Wave 20

Bow the west big as it flashes ranged in lane. After this, you can fill 6-8 ticks before your next prefire. (e.g. 3 Blowpipes, 2 Blowpipes and a Sang, etc.)

Wave 21

Chin the east ranged doubles. If you chinned them first tick, you can Blowpipe 5 times before your next prefire; if you were late, only do 4.

Wave 22

Bow the west big as it flashes ranged in lane, then move south. You can do 1 Blowpipe before your next prefire.

Wave 23

Bow the south ranged big, then run west to Blowpipe the northern small flasher.

Wave 24

Bow the west big, then move south again. You can do 1 Blowpipe before your next prefire.

Waves 25-26

Bow the wave 25 south ranged big. Finish if off with your Blowpipe if not dead.

From here until wave 27, kill as many smalls as possible. Only hit smalls that are 23 and above. If there are none, you can back up either 27 east or west if your mages didn’t one-shot them.

Wave 27

Blowpipe the south ranged big until it dies.

From this point forward, you can expect to stall a couple times, so you may need to fill with Blowpipes between your lane prefires.

Wave 28

Blowpipe the south smalls as they flash ranged: first the east, then the west one. Make sure the western flasher dies.

If wave 29 doesn’t stall, path west so that you can hit the west flashers.

If it took a while to kill the 27 big, you can choose to Blowpipe only the eastern flasher, as the other enters as ranged.

Wave 29

Blowpipe the west small flashers: first north, then south. If wave 30 doesn’t stall, you can only hit the northern flasher before having to hit the 30 west big.

Wave 30

Blowpipe the west ranged big as soon as it enters Blowpipe range.

It is essential that this big dies quickly. If your first Blowpipe doesn’t kill it, Blowpipe something else once then return to the big until it dies. (If the 28 south western flasher is still alive, you should Blowpipe it.)

Wave 31

Blowpipe the west small flashers — first north then south — then chin the south doubles.

If the 30 big didn’t die to your first Blowpipe and you didn’t stall, you can only hit the northern flasher before going back to finish the big.

If either of the 31 south smalls you chinned is still alive, they MUST die fast, as they will switch style, which can mess up cleanup.

Cleanup

Chin and Blowpipe rangers, sweeping from south to north. Remember to chin on corner tiles.

For a more consistent cleanup it is better to Blowpipe unless there are 3 or more rangers stacked, though chins do have more potential for faster cleanups.

Example POV