6-5-5 bloat 30 necks target 32 necks for extra comfort flex items: 31st and 32nd neck ranger quiver --> prob best use of space post delve 4th zcb 2nd horn 2nd or 3rd anguish reg scb hallies maiden: 2 scythes do up to 5.6% hp - expected 2.8% off at 53-55.5% mage preaches mage mfrz trade runes ranger melee trade ammo + runes mage - (preached) ralos -> zcb 30s mfrz - ralos -> surge zcb 30s ranger: maul -> surge zcb 50s -> hally skip if u got a dc melee: dinhs -> dinhs -> surge + 2dc -> dinhs bloat: mage has to sip brew, so make sure whoevers using brew as vial is last to sip setup has mfrz doing p3, range and melee can swap p1 or p2s p3 needs 7 slots -> 6 necks and vial p2 needs 8 slots -> 5 necks, vial, bgs + 1 slot for hunter kit p1 needs 7 slots -> 5 necks, vial, bgs p1: bgs-bgs p2: scy-bgs p3: scy-scy p4: scy-scy - zcb bolt rag, then zcb - surge claws nylo: whoever bgses cannot be p3 for p1 zik (they have to surge sometime during p2) bgs -> zcb zcb dinhs -> zcb zcb sote: p1 mage - horn + bgs if barrage misses mfrz - afk ranger - maul melee - afk p2 mage - horn (afk if chosen) mfrz - maul ranger - bu melee - maul p3: mage - do whatever with ur spec (horn if 25, claw if 50, zcb if 75, idk just do something) mfrz - maul ranger - bu or zcb melee - maul xarpus: 1-0 1-0 1-0 0-1, flex 2nd bgs verzik: 4 surge used at zik - 5 claw for reds skip. one guy does 2x claw