Video contributed by Verix, with commentary by the Blert community.
Humid Bloat is a strategy where players attack Bloat while he is walking,
casting the
Humidify spell to stall their character's animation
between attacks, and using Phoenix necklaces to avoid death.
This strategy works by combining two game engine mechanics:
By entering the stall at low enough HP that the first fly will proc a Phoenix necklace, but not kill you, you can survive all fly damage and continuously attack Bloat every 5t while he is up.
In order to cast Humidify, you need a container in your inventory that can be filled with water. Teams will set up so that each player has either an empty vial or a teacup (from a Guthix rest). Between attacks, you must empty it.
The Humid cycle repeats every 5 ticks as follows. On your very first attack, your vial will already be empty, so skip that click.
You must click Bloat before entering Humidify so that your character is targeting him while stalled. This will cause your character to run towards him and catch up coming out of the stall.
This is just the most basic version of Humid; real strategies involve equipping a Salve amulet for some swings, which requires additional clicks.
Prior to the first down, Bloat walks around the room either clockwise or counterclockwise (chosen randomly on entry). This means that his position is known on every tick. By starting the room when Bloat is at a specific position, teams can optimize their attack cycles against him.
In scales 3+, there are two common Humid strategies ("Bloats"):
These strategies give each player in a team a role with an "entry": the tick at which they enter the room (based on Bloat's position), and the sequence of movements and attacks they perform at the start, up to their first Humidify cast. After that, the player does the standard 5t Humidify cycle until Bloat goes down.
Each role's entry is specifically designed such that the player's first Humidify occurs at a valid HP threshold, and must be performed exactly as shown. Many roles require you to sip a dose of Saradomin brew to overheal before entering, and to activate the Rapid Heal prayer on a specific tick such that HP regen will occur during the first Humid stall, tickeating the damage from the initial fly on exit.
Verix's video showcases every entry for the roles in these two Bloats.
Humid Bloat does not have a 100% rate of success, even if everyone plays perfectly. Be prepared to reset a lot.
Because of this, individual consistency is essential. A wise man once said that if every person in a team of 5 is only 90% consistent at Humid, there is a 41% chance that someone will die. (Before the unavoidable stuff above!) Go practice in Entry mode before trolling your team.
Several roles have one or two players casting
Hunter Kit in
addition to Humidify as part of their entry. This spell stalls you for only 2t,
allowing you to avoid some initial damage while still being maneuverable for the
opening sequence.
Instead of Humidify, players can run the same strategies using
Spellbook Swap
as the stall. The benefit of this is that no vial is required; however, after
each stall you will be on the Arceuus spellbook and need to cast a different
spell each time to return to Lunars (as they have cooldowns). This involves more
clicks and precision than Humid, especially to get attacks with a Salve.